About
I build the thing instead of describing it.
I'm James, a technical artist from Umeå in northern Sweden. I work where art and code overlap: shaders and materials in Unreal Engine and HLSL, characters sculpted in Blender and textured in Substance, and small tools that give artists their time back. I like the problems that don't have a tutorial yet.
On one game project I was the 2D, 3D and VFX artist at the same time, which is where most of the shader work on this site comes from: line art drawn from the screen instead of the mesh, wind that points the player in the right direction, ground that gives way under their feet.
Outside of work I'm outdoors as much as I can be. The ice-fishing trip that produced the leech-covered character in the work section is not a metaphor.
Every day
400+ days
One creative project every day, posted on Instagram. It started as a way of handling stress and turned out to be the fastest way I've found to learn.
Tools
- Unreal Engine
- HLSL
- Blender
- Substance
- Python
- Stable Diffusion
- Unity
Clients and employers
DRP.
RISE Research Institutes of Sweden
1208 Productions
Contact
Working on something that needs a technical artist? Say hello.
james@jamesakesson.comUmeå, Sweden